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Our Mission

As lifelong gamers, we believe in owning our own corner of the incredible game communities that we spend so much time in. Unfortunately most games / large studios have increasingly relied on pay-to-play, pay-to-win, and non-ownership based models for games. Duo is our fight against that trend, with a way to have fun playing & creating a game that’s owned by the players. If you would like to learn more, join our pre-Alpha gameplay or chat with one of us directly, join our Discord channel here: https://discord.gg/CBjFxZtWvk

Quick recap of Duo

I know many of you have already played Duo, but if you need a refresher on how to share it with friends or want a quick breakdown of our current roadmap here it is:

Duo is a card pairing game where players play prompt cards (Black Cards) to encourage funny, wild, or outrageous responses from other players who either choose a punchline card they own (Color Cards) or write in their own punchline. Write-ins are free, so anyone can join and earn their own cards if they win a round! Winners currently receive crypto tokens & NFTs they can use in various ways as Duo evolves.

Duo’s Alpha Web app - currently in development.

Duo’s Alpha Web app - currently in development.

Next on the Roadmap:

Translation Project

As a small team, we know the importance of getting community feedback and building a global community that connects laughter in ways that feel natural to all language groups. From our founding team we have all experienced our own versions of this from humor in our own travels and home countries. USA, Australia, South Africa, Namibia, & Germany.

We are exploring how to find if there is value in building out native speaking gameplay for communities around the world and we are looking to your expertise in guiding us on if translating cards or building decks in these native languages are valuable to gamers. There are two guiding principles we operate by with Duo, and we would ask you help us explore the same:

1. Focus and build fun, repeatable gameplay. (With a focus on community gameplay)

2. Build step by step with our community’s direct feedback.

Hopefully we will learn how to adapt this game for fun community gameplay with different languages, but understand that there might be some limitations and experiments along the way. Thank you for being our experts for each region around the world, we can’t wait to hear your feedback (good, bad, indifferent) on the process! I will be checking in with each of you along this project, under the guidance of our Project Lead - Aramel (Caramel without the “C”). Below you will find all the instructions for this quick project!